In the vibrant city of Brighton, a bright student has taken a significant step towards inclusivity in the gaming world. Daniel Parmenter, a computer science student specialising in video games, has designed a game specifically for individuals who struggle with traditional handheld controllers due to motor disabilities. This innovative project is not just a testament to his skills but also a beacon of hope for making gaming more accessible.
Daniel’s game employs alternative control methods such as speech recognition, head tracking, and blinking detection. This approach opens up new avenues for players who might otherwise be excluded from the joys of gaming. Reflecting on his journey, Daniel shared, “Before university, I had no experience in game design. Over the past four years, I’ve gained hands-on experience with game engines like Unreal and Unity, and worked on a diverse range of genres, from VR horror games to FPS titles.”
Daniel’s dedication to inclusivity is not just a university project; it’s a real-world solution. His work during a placement year at Cyclr, a Brighton-based software company, further honed his skills in coding and project management. Now, with his degree in hand, Daniel has returned to Cyclr, ready to make a difference in the tech world.
David Dorrington, Daniel’s course leader, expressed his pride in the students, highlighting their creativity and commitment to tackling real-world challenges through technology.
Here at Sawyer & Co, we’re always thrilled to see local talent making waves and contributing positively to the community. Brighton is a hub of innovation and creativity, and we’re proud to be part of such a dynamic and forward-thinking city. Whether you’re looking for a new home or a place to start your own innovative journey, we’re here to help.
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